//==============================================================================
// Scylla_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla walk
      }
   }
}

//==============================================================================
define rippleattack
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla attack
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla Idle
      }
   }
}


//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BirthA
				connect HOTSPOT greekbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		ExperienceLogic 0 25 50 75 100
      set hotspot
      {
         version
         {
            Visual Special G Scylla_IdleA
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_IdleB
			connect hotspot rippleidle hotspot
connect hotspot eclipseSFX hotspot			
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_IdleC
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_IdleD
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_IdleE
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Scylla_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.41 true   
				tag GenericSound 0.60 true   
				//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Scylla_AttackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.41 true   
				tag GenericSound 0.60 true   
				//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Scylla_AttackC
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.41 true   
				tag GenericSound 0.60 true   
				//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Scylla_AttackD
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.41 true   
				tag GenericSound 0.60 true   
				//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Scylla_AttackE
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.41 true   
				tag GenericSound 0.60 true   
				//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		ExperienceLogic 0 25 50 75 100
      set hotspot
      {
         version
         {
            Visual Special G Scylla_WalkA
			connect hotspot wakewalk hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_WalkB
			connect hotspot wakewalk hotspot
connect hotspot eclipseSFX hotspot			
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_WalkC
			connect hotspot wakewalk hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_WalkD
			connect hotspot wakewalk hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_WalkE
			connect hotspot wakewalk hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ExperienceLogic 0 25 50 75 100
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BoredA
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BoredB
			connect hotspot rippleidle hotspot
connect hotspot eclipseSFX hotspot			
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BoredC
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BoredD
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_BoredE
			connect hotspot rippleidle hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		ExperienceLogic 0 25 50 75 100
      set hotspot
      {
         version
         {
			Visual Special G Scylla_DeathA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			connect hotspot rippledeath hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Special G Scylla_DeathB				
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			connect hotspot rippledeath hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Special G Scylla_DeathC
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			connect hotspot rippledeath hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Special G Scylla_DeathD
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			connect hotspot rippledeath hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Special G Scylla_DeathE
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag SpecificSoundSet 0.77 false ShipDeathSplash checkVisible 
			//-- end auto generated section
			connect hotspot rippledeath hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		ExperienceLogic 0 25 50 75 100
      set hotspot
      {
         version
         {
            Visual Special G Scylla_FlailA
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_FlailB
connect hotspot eclipseSFX hotspot			
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_FlailC
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_FlailD
			connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special G Scylla_FlailE
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}